Galaxy Fight: Universal Warriors

Galaxy Fight

European arcade flyer for Galaxy Fight
Developer(s) Sunsoft
Publisher(s) SNK
Platform(s) Arcade, Neo Geo AES, PlayStation, Sega Saturn, Neo-Geo CD, PlayStation Network, Virtual Console
Release date(s) January 1995
PlayStation Network
  • JP March 28, 2007
Virtual Console
  • JP March 23, 2010
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Arcade system Neo Geo
Display Raster, 320 x 224 pixels (horizontal), 4096 colors

Galaxy Fight: Universal Warriors (ギャラクシーファイト ユニバーサル・ウォーリアーズ?), or simply Galaxy Fight (ギャラクシーファイト?), is a 1995 arcade fighting game developed and published by Sunsoft for the Neo-Geo and Sega Saturn. It was later ported in a two-in-one game collection titled Sunsoft Collection (サンソフトコレクション?), along with Waku Waku 7, another fighting game developed by Sunsoft.

Contents

Plot

A number of legends exist throughout the planets of our galaxy that say the Divine Being appears once every millennium. The time is upon us now, and many have converged on the Denius system to greet the Divine Being. Without this god of legend, all is dark and empty. His name is Felden Crais and he knows only one way of doing things. He is neither benevolent nor malevolent, but his power is omnipotent. No one mortal being is more powerful than he.

Gameplay

Galaxy Fight was Sunsoft's first approach into fighting games, and consequently the first game in the genre that the company released for the Neo Geo. Even as a prequel of sorts to Waku Waku 7 (which uses the same engine), the games have few things in common (one of them being the mid-boss, Bonus-Kun). The players choose one of eight characters and travel among the in-game solar system to defeat the opponents inhabiting each of the planets before they get the chance to fight Felden and settle their personal scores with him.

The game uses a four-button layout where the first three buttons are used for non-specified striking attacks (they can be anything ranging from punches and kicks to tail whips and bites) with each specific button yielding different strengths of attacks. The fourth button is used specifically for taunts which has no purpose beyond annoying the opponent or showing off. Combining several buttons together may yield new attacks or special moves depending on the character.

Galaxy Fight does not feature any extra bars other than the ones displaying the health of the character; considering the time, this could be seen as old school, because most other fighters released the same year used Super bars (e.g. The King of Fighters '95, Samurai Shodown III, Darkstalkers: The Night Warriors, and Street Fighter Alpha).

One of the innovative features of this game is that there are no walls in the stages to corner players; instead, the screen can scroll indefinitely. This is an uncommon feature in 2D fighting games (other examples of this is Shuma-Gorath's stage in Marvel Super Heroes and all stages in Joy Mech Fight) and is usually more closely associated with the 3D Tekken series.

Characters

See also

Sources

External links